![]() In keeping with the originality seen at every step so far, Damage has plenty of newness to offer. In other words, what's normally titled Combat. ![]() On the larger, more open maps this mod leads to long, intense battles which are hard to win so it's worth a try.Having skipped from Phase 1 Manoeuvre straight to Phase 3 Supply, to complete my exploration we need to return to Phase 2 Damage. The only problem is that you, as a human player will usually build MG nests on all the main chokepoints and the AI keeps trying to assault these with infantry which always end in a massacre - instead of using mortars to destroy them first. (I must need help) The end result is waves of enemy infantry swarming towards your (hopefully) massed ranks of machine guns. Have a go and decide for yourself.Ī rather cool mod that does away with tanks and AT guns (but lets you build 2 half-tracks.) Otherwise, it's rifle, MG and mortar action all the way! Also, a tweak to to the graphics means that bodies hang around for a lot longer which looks. So either we suck badly at teh internet or this mod works. Normally we play against 2 hard AI players. Paul and I had trouble beating 1 normal and 1 easy AI. This mod basically makes the built-in AI act much smarter and is much harder. The CoH community has been hard at work on these lately so I have been trying to a few of these out. No, not people on scooters but additions to CoH.
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